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Spawn child processes with Bun.spawn or Bun.spawnSync.

Spawn a process (Bun.spawn())

Provide a command as an array of strings. The result of Bun.spawn() is a Bun.Subprocess object.

const proc = Bun.spawn(["bun", "--version"]);
console.log(await proc.exited); // 0

The second argument to Bun.spawn is a parameters object that can be used to configure the subprocess.

const proc = Bun.spawn(["bun", "--version"], {
cwd: "./path/to/subdir", // specify a working directory
env: { ...process.env, FOO: "bar" }, // specify environment variables
onExit(proc, exitCode, signalCode, error) {
// exit handler
},
});

proc.pid; // process ID of subprocess

Input stream

By default, the input stream of the subprocess is undefined; it can be configured with the stdin parameter.

const proc = Bun.spawn(["cat"], {
stdin: await fetch(
"https://raw.githubusercontent.com/oven-sh/bun/main/examples/hashing.js",
),
});

const text = await new Response(proc.stdout).text();
console.log(text); // "const input = "hello world".repeat(400); ..."

The "pipe" option lets incrementally write to the subprocess's input stream from the parent process.

const proc = Bun.spawn(["cat"], {
stdin: "pipe", // return a FileSink for writing
});

// enqueue string data
proc.stdin.write("hello");

// enqueue binary data
const enc = new TextEncoder();
proc.stdin.write(enc.encode(" world!"));

// send buffered data
proc.stdin.flush();

// close the input stream
proc.stdin.end();

Output streams

You can read results from the subprocess via the stdout and stderr properties. By default these are instances of ReadableStream.

const proc = Bun.spawn(["bun", "--version"]);
const text = await new Response(proc.stdout).text();
console.log(text); // => "1.1.7"

Configure the output stream by passing one of the following values to stdout/stderr:

Exit handling

Use the onExit callback to listen for the process exiting or being killed.

const proc = Bun.spawn(["bun", "--version"], {
onExit(proc, exitCode, signalCode, error) {
// exit handler
},
});

For convenience, the exited property is a Promise that resolves when the process exits.

const proc = Bun.spawn(["bun", "--version"]);

await proc.exited; // resolves when process exit
proc.killed; // boolean — was the process killed?
proc.exitCode; // null | number
proc.signalCode; // null | "SIGABRT" | "SIGALRM" | ...

To kill a process:

const proc = Bun.spawn(["bun", "--version"]);
proc.kill();
proc.killed; // true

proc.kill(); // specify an exit code

The parent bun process will not terminate until all child processes have exited. Use proc.unref() to detach the child process from the parent.

const proc = Bun.spawn(["bun", "--version"]);
proc.unref();

Inter-process communication (IPC)

Bun supports direct inter-process communication channel between two bun processes. To receive messages from a spawned Bun subprocess, specify an ipc handler.

const child = Bun.spawn(["bun", "child.ts"], {
ipc(message) {
/**
* The message received from the sub process
**/
},
});

The parent process can send messages to the subprocess using the .send() method on the returned Subprocess instance. A reference to the sending subprocess is also available as the second argument in the ipc handler.

const childProc = Bun.spawn(["bun", "child.ts"], {
ipc(message, childProc) {
/**
* The message received from the sub process
**/
childProc.send("Respond to child")
},
});

childProc.send("I am your father"); // The parent can send messages to the child as well

Meanwhile the child process can send messages to its parent using with process.send() and receive messages with process.on("message"). This is the same API used for child_process.fork() in Node.js.

process.send("Hello from child as string");
process.send({ message: "Hello from child as object" });

process.on("message", (message) => {
// print message from parent
console.log(message);
});
// send a string
process.send("Hello from child as string");

// send an object
process.send({ message: "Hello from child as object" });

The ipcMode option controls the underlying communication format between the two processes:

  • advanced: (default) Messages are serialized using the JSC serialize API, which supports cloning everything structuredClone supports. This does not support transferring ownership of objects.
  • json: Messages are serialized using JSON.stringify and JSON.parse, which does not support as many object types as advanced does.

IPC between Bun & Node.js

To use IPC between a bun process and a Node.js process, set serialization: "json" in Bun.spawn. This is because Node.js and Bun use different JavaScript engines with different object serialization formats.

if (typeof Bun !== "undefined") {
const prefix = `[bun ${process.versions.bun} 🐇]`;
const node = Bun.spawn({
cmd: ["node", __filename],
ipc({ message }) {
console.log(message);
node.send({ message: `${prefix} 👋 hey node` });
node.kill();
},
stdio: ["inherit", "inherit", "inherit"],
serialization: "json",
});

node.send({ message: `${prefix} 👋 hey node` });
} else {
const prefix = `[node ${process.version}]`;
process.on("message", ({ message }) => {
console.log(message);
process.send({ message: `${prefix} 👋 hey bun` });
});
}

Blocking API (Bun.spawnSync())

Bun provides a synchronous equivalent of Bun.spawn called Bun.spawnSync. This is a blocking API that supports the same inputs and parameters as Bun.spawn. It returns a SyncSubprocess object, which differs from Subprocess in a few ways.

  1. It contains a success property that indicates whether the process exited with a zero exit code.
  2. The stdout and stderr properties are instances of Buffer instead of ReadableStream.
  3. There is no stdin property. Use Bun.spawn to incrementally write to the subprocess's input stream.
const proc = Bun.spawnSync(["echo", "hello"]);

console.log(proc.stdout.toString());
// => "hello\n"

As a rule of thumb, the asynchronous Bun.spawn API is better for HTTP servers and apps, and Bun.spawnSync is better for building command-line tools.

Benchmarks

Bun's spawnSync spawns processes 60% faster than the Node.js child_process module.

$ bun spawn.mjs
cpu: Apple M1 Max
runtime: bun 1.x (arm64-darwin)

benchmark time (avg) (min … max) p75 p99 p995
--------------------------------------------------------- -----------------------------
spawnSync echo hi 888.14 µs/iter (821.83 µs … 1.2 ms) 905.92 µs 1 ms 1.03 ms
$ node spawn.node.mjs
cpu: Apple M1 Max
runtime: node v18.9.1 (arm64-darwin)

benchmark time (avg) (min … max) p75 p99 p995
--------------------------------------------------------- -----------------------------
spawnSync echo hi 1.47 ms/iter (1.14 ms … 2.64 ms) 1.57 ms 2.37 ms 2.52 ms

Reference

A simple reference of the Spawn API and types are shown below. The real types have complex generics to strongly type the Subprocess streams with the options passed to Bun.spawn and Bun.spawnSync. For full details, find these types as defined bun.d.ts.

interface Bun {
spawn(command: string[], options?: SpawnOptions.OptionsObject): Subprocess;
spawnSync(
command: string[],
options?: SpawnOptions.OptionsObject,
): SyncSubprocess;

spawn(options: { cmd: string[] } & SpawnOptions.OptionsObject): Subprocess;
spawnSync(
options: { cmd: string[] } & SpawnOptions.OptionsObject,
): SyncSubprocess;
}

namespace SpawnOptions {
interface OptionsObject {
cwd?: string;
env?: Record<string, string>;
stdin?: SpawnOptions.Readable;
stdout?: SpawnOptions.Writable;
stderr?: SpawnOptions.Writable;
onExit?: (
proc: Subprocess,
exitCode: number | null,
signalCode: string | null,
error: Error | null,
) => void;
}

type Readable =
| "pipe"
| "inherit"
| "ignore"
| null // equivalent to "ignore"
| undefined // to use default
| BunFile
| ArrayBufferView
| number;

type Writable =
| "pipe"
| "inherit"
| "ignore"
| null // equivalent to "ignore"
| undefined // to use default
| BunFile
| ArrayBufferView
| number
| ReadableStream
| Blob
| Response
| Request;
}

interface Subprocess<Stdin, Stdout, Stderr> {
readonly pid: number;
// the exact stream types here are derived from the generic parameters
readonly stdin: number | ReadableStream | FileSink | undefined;
readonly stdout: number | ReadableStream | undefined;
readonly stderr: number | ReadableStream | undefined;

readonly exited: Promise<number>;

readonly exitCode: number | undefined;
readonly signalCode: Signal | null;
readonly killed: boolean;

ref(): void;
unref(): void;
kill(code?: number): void;
}

interface SyncSubprocess<Stdout, Stderr> {
readonly pid: number;
readonly success: boolean;
// the exact buffer types here are derived from the generic parameters
readonly stdout: Buffer | undefined;
readonly stderr: Buffer | undefined;
}

type ReadableSubprocess = Subprocess<any, "pipe", "pipe">;
type WritableSubprocess = Subprocess<"pipe", any, any>;
type PipedSubprocess = Subprocess<"pipe", "pipe", "pipe">;
type NullSubprocess = Subprocess<null, null, null>;

type ReadableSyncSubprocess = SyncSubprocess<"pipe", "pipe">;
type NullSyncSubprocess = SyncSubprocess<null, null>;

type Signal =
| "SIGABRT"
| "SIGALRM"
| "SIGBUS"
| "SIGCHLD"
| "SIGCONT"
| "SIGFPE"
| "SIGHUP"
| "SIGILL"
| "SIGINT"
| "SIGIO"
| "SIGIOT"
| "SIGKILL"
| "SIGPIPE"
| "SIGPOLL"
| "SIGPROF"
| "SIGPWR"
| "SIGQUIT"
| "SIGSEGV"
| "SIGSTKFLT"
| "SIGSTOP"
| "SIGSYS"
| "SIGTERM"
| "SIGTRAP"
| "SIGTSTP"
| "SIGTTIN"
| "SIGTTOU"
| "SIGUNUSED"
| "SIGURG"
| "SIGUSR1"
| "SIGUSR2"
| "SIGVTALRM"
| "SIGWINCH"
| "SIGXCPU"
| "SIGXFSZ"
| "SIGBREAK"
| "SIGLOST"
| "SIGINFO";